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BINGO BASH

Role: Game Artist (Technical) - Intern (GSN Games) + Technical and Animation Team Lead (WhiteBud Studios)

Tenure: 1.5 years
Genre: Social Casino
Tools: Adobe Animate, Unity, Photoshop, Jira, Google Suite, SVN, ClickUp

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About the Role at GSN Games:
Worked as a Technical Artist on Bingo Bash, bridging the gap between the Art and Development teams. Played a key role in the game’s transition from Flash (Adobe Animate) to Unity, leveraging my prior Unity experience to ensure a smooth shift.

  • Integrated and optimised art assets for Bingo Rooms, sales, and live ops events, maintaining high visual quality while ensuring performance.

  • Quickly ramped up on Adobe Animate and took ownership of creating and finalising critical sales and event files during the last phase of the Flash pipeline.

  • Collaborated closely with Designers to understand feature goals and provided feedback to the Art team, ensuring alignment between gameplay vision and visuals.

  • Supported both Flash and Unity pipelines during the transition period, ensuring delivery of assets for ongoing live ops.

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About the Role at WhiteBud Studios:
At WhiteBud Studios, where GSN Games was a client, I stepped up as Technical & Animation Team Lead, managing the full technical art and animation delivery for Bingo Bash.

  • Led and mentored the Animation team, built optimised pipelines, and established best practices to streamline production.

  • Directly engaged with clients to align on requirements, provide updates, and deliver polished, efficient assets.

  • Handled final tweaks, optimisations, and integration to ensure seamless handoff and top-quality execution.
     

This experience significantly strengthened my skills in technical art integration, pipeline optimisation, and team leadership, while giving me a holistic view of live service game operations from both the developer and vendor perspectives.

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© 2026 by Deepanjali Sarna.

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