
CONCENTRATION LIST
Role: Game Artist & Designer
Tools: Unity, Photoshop
Duration: 24 hours (College Game Jam)
Genre: Narrative and Strategy (Prototype)
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About the Game:
Concentration List is a narrative-driven prototype inspired by Schindler’s List, created in just 24 hours for a college game jam. Players step into the shoes of a factory owner in Nazi Germany who makes the courageous choice to help Jewish people escape concentration camps, risking everything to do what is morally right.
Gameplay revolves around deception and strategic resource management: after freeing them from camps, the player must provide clothing, education, and fake passports to safely send them off to other countries.
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Highlights:
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Developed under jam themes: “Escape,” “Time,” “Deception,” and a flipped moral lens: exploring “To know what is wrong and choose to take notice of it is the act of a brave.”
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Designed and produced all art assets in Photoshop, emphasising a sombre, historically grounded aesthetic.
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Built as a prototype in Unity, focused on expressing powerful narrative and ethical dilemmas within limited time constraints.

