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HITWICKET

Role: Senior Game Designer

Duration: November 2025 - Present
Genre: Sports Strategy, Realtime Multiplayer, Competitive, Co-op
Tools: Google Suite, Miro

 

About the Role:

Working as a Senior Game Designer on Hitwicket, a leading cricket strategy game with a highly engaged global player base. I contribute to the game’s core systems, live ops, and long-term product direction, balancing sports authenticity with accessible mobile design.

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Key contributions:

  • Designed and iterated on core gameplay systems, including FTUE, progression, balancing, and economy flow to support both new and elder players.

  • Planned and executed Live Ops events and seasonal campaigns tied to cricket beats, focusing on increasing retention, DAU, session time and monetisation.

  • Worked extensively with FTUE experiments to improve the D0 - D7 experience of players.

  • Built and optimised in-game economies, including reward structures, sinks/sources, and offer design to align with player behaviour and revenue goals.

  • Collaborated cross-functionally with product, art, and engineering to take features from concept to launch, improving clarity and execution through detailed specs.

  • Conducted deep competitive benchmarking of sports/strategy titles to identify opportunities for new features, meta expansions, and UX improvements.

  • Developed player-centric feature pitches and documentation, helping refine the game’s strategic direction and long-term roadmap.

  • Conducted user interviews to understand users' pain points and experience to refine the gameplay and the overall experience of the game.

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This role is helping me deepen my expertise in systems, live ops and narrative design for competitive strategy games, while shaping features that drive both player satisfaction and strong business outcomes.

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© 2025 by Deepanjali Sarna.

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