
LIQUIDNITRO GAMES (NDA PROJECT)
Role: Game Designer
Genre: Real-time Multiplayer / Party Survival.
Game Info: Popular live multiplayer survival party game (10M+ downloads globally, rated ⭐4.5+ on the Play Store & App Store, and frequently Top 10 in the genre across 25+ countries).
Tools: Unity, Jira, Google Suite, MS Suite, Perforce, Miro
Tenure: 7 months
Level & Game Design
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Designed, prototyped, and iterated on real-time multiplayer minigames with tight pacing and balanced risk vs. reward mechanics
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Crafted level flows, spatial layouts, and progression to ensure fairness while escalating tension and excitement
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Leveraged playtest data and feedback to tune difficulty, eliminate pain points, and improve replay value
Research & Strategy
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Conducted competitor analysis and researched player psychology to inform fresh gameplay ideas and maintain genre-leading standards
Collaboration & Shipping
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Collaborated closely with Art, Engineering, and QA teams to take levels from concept to live deployment
The Design Challenge
Designing for a real-time party survival game meant every level had to work across wildly different player skill levels simultaneously, casual players needed to feel the fun, while competitive players needed to feel the tension. The core challenge was building fairness into chaos: spatial layouts and pacing had to create natural comeback moments without feeling manipulated. Playtest data was the constant gut-check, and iterating on difficulty curves based on real player behaviour became a core part of the workflow.